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Hello there , hope you are doing all well , i am working on alot of personal projects with a friend of mine so i was quite busy in learning the new stuff and implementing it on. I got some time to show some of my own work i call it as " VERTEX POINT " its not fully complete its under development .I modelled it in blender on one on one scale and baked ambient occlusion and normals in it, used QUIXEL for the texturing and UNREAL ENGINE 4 for the rendering .Every thing in this is pretty much dynamic, i intended to work with dynamic lights to learn how to work with it therefore used "LPV" for global illumination. Recently i am working on the lighting stuff in unreal both static and dynamic .Hope u guys like it as well.